|
|
I need a cylindrical heightfield from my bitmap.
The following code doesn't work:
#include "shapes.inc"
#declare F = function {
pigment {
image_map {
png "foo.png"
map_type 0
}
}
}
object {
HF_Cylinder (F, off, off,
<60,60>, on, "", <0.5, 0.0, 0.5>, <0.5, 1.0, 0.5>, 0.4, 0.3)
texture {
pigment {color rgb 1}
}
}
How can I make it work? Is there any other macro(s)
making cylindrical heightfield or cylindrical mesh
from bitmap?
Gena.
Post a reply to this message
|
|